

This only works in vector so-far, though there is the suggestion that the creators intend to include raster deformation(bated breath describes how I'm waiting. Now just move the shapes around, they'll automagically deform appropriately for the chosen projection. Assign plateIDs to the continent shapes to link them two rows in the rotations file.
Flaming pear lunarcell gimp how to#
Then read the documentation on how to create a rotations file at least two rows for each continent shape(gplates only interpolates, it don't extrapolate). Draw a collection of continent shapes, probably all clustered together into a 'pangaea'. If you're working in vector, then gplates could be helpful(It's free, open source and all that). Thanks, everyone! And if you happen to know some good sphere-mapping techniques, be sure and tell me!

Other than the whole texture mapping though, my plan seems pretty much solid. The thing is, though, I want to make sure the texture is applied just right so as to minimize distortions. I managed to make the shapes with distortion in mind, and since I'm using flat colors, I figure that applying rectangular maps to the sphere will effectively reverse the distortions. I'm starting with equirectangular maps, and applying them to the sphere. My only concern is getting a clean texture mapping on the sphere. It's sounding as if this plan will work to me. From there, it's on to the climate and related elements of my geology, and onwards to biology, history, and beyond! Then I plan to move on to describing the plate tectonics of my world and the resulting mountains. Then, once that's done, I want to move the continental shelves to their modern positions, thus giving me a vague outline of my planet's geography.įrom there, I plan to fill in the blanks, i.e. Then, I plan to draw the other continental shelves around those I've already created.

My plan is to move the shelves I have into their positions within the most recent supercontinent. I started with the shelves because those are what have to fit together if plate tectonics is actually the case on my world. Right now, I only have, like, three shapes for my continents ready, and those are just the outlines of their shelves I only have a vague idea of what parts I want to be above water.

So, will this work? Or do I need to reconsider my strategy? And if I do need to reconsider, then what should I do? And even if it will work, how should I go about doing Vardelm: I don't think you quite understood me. And of course, once I have the part of my world that's land as opposed to sea, I can work from there. Of course, I'd still only have the continental shelves, but putting in the actual land shouldn't be too much of a problem once I have the shelves ready. So I figure, I'd put my current continents into their positions in the supercontinent, draw my remaining continents as part of the supercontinent, then break the whole thing up and move my continents to their modern positions. Right now, I only have a few made (and even then, just their continental shelves) and I want to build my conworld's latest supercontinent around the few continents I have. You see, what I want to do is make it so that I can move the continents on my globe. Still, there's something I want to do with it that I doubt the Blender Foundation ever expected anyone to want to do. I just got Blender on my system, and so far, it looks pretty good. At some point I was going to look into it, but I'm familiar with Maya & 3DS Max, so that's an easy job for me. I believe Fractal Terrains can do so with a number of different projections (similar to the 1st link), but I haven't used it myself. I think you can take an image and project it onto a sphere in 1 or both. You'll want to look up tutorials on "texture mapping".Īnother option is to look at Campaign Cartographer and Fractal Terrains. The harder part is applying an image to that spherical object. Most softwares of this type can create primitives like spheres w/ 1 function. If you have never used 3D software, especially for computer graphics, you're going to face a fairly steep learning curve for Blender, or its commercial counterparts, Maya and 3D Studio Max. In particular, I think the Cahill butterfly projection works well for 2D > globe. You can take a look at this page for 2D projections of the world.
