lookiclass.blogg.se

Bright memory rule 34
Bright memory rule 34







bright memory rule 34

But it doesn't take long for many of the enemies to feel like a tiring trial, and not a fun romp through monster-slaying like DOOM or even Shadow Warrior. The enemy creatures you fight are a little unusual and sometimes strike me as something mashed together from two pre-made asset packs, like the weird monster tigers, or the savage wolf-man-monster-thing. Nevertheless, I used it as it was apparently intended, and simply aimed at my foe while strafing and dashing away - which may have led to me falling off a cliff once or twice because, of course, you can't actually see where you're boosting to. Luckily to help with the strafing Shelia has a trusty, speedy dash - which can only go either sideways or backward, never forwards - which is a little odd, especially if you just got used to DOOM Eternal's dash system as I did. The problem is that at some points it feels like all enemies are bosses from Serious Sam, where you're reduced to doing nothing but aiming, firing, and strafing around a bullet sponge. The shooting, for example, is perfectly serviceable, decent and I can't complain too much.

#BRIGHT MEMORY RULE 34 PC#

Still, combine the poor controller compatibility to odd graphics options and a digital mouse cursor on many of the menus, and you have yourself what is quite obviously the PC version of the game, rushed into existence on Xbox Series X|S.īut once you've enabled V-Sync and adjusted controller settings to an "acceptable" level what you'll find from Bright Memory is a bit of a mixed bag. Well, at least we can see they're set to high by default, and enabling V-Sync makes the tearing problems disappear with no noticeable dip to the framerate. So then there's the screen tearing, and we take a look at the graphics settings, and not only is V-Sync here, and disabled by default (why?) but so are several other PC settings, including texture resolution, shadow resolution, and more.

bright memory rule 34

So we jump into the settings, and immediately we realize that look speed doesn't differentiate between horizontal and vertical axes, meaning the look speed will always feel a bit off when compared to any other console shooter.

bright memory rule 34

First, you'll notice look speed is way too low, and after shooting just a handful of enemies, you'll likely notice screen-tearing issues. Shelia is talented when it comes to shooting down jobber soldiers and anything else that moves, so she's well-equipped for the task of moving through the valley unscathed - mostly.īut before you even get to begin actually playing the game you'll run into a handful of issues. She seems to have some history with the secret agent/mercenary types, and while moving into some secret base she finds her way into some mystical valley filled with reanimated corpses, bizarre monsters, and weather effects, of course. But playing the game on one of the new Xbox Series consoles might be a bit more underwhelming than you might expect, down to no real faults of the consoles themselves.īright Memory follows Shelia, a girl who likes to move fast and shoot, I assume. And that's exactly what Bright Memory is aiming for - to be fast-paced and action-packed while looking beautiful, and when we first saw the trailer for Bright Memory Infinite that's exactly what got everyone excited. Bright Memory is a fairly visually impressive game, with fast action and weather effects making the screen a near-constant visual feast. And, apparently, Bright Memory is all about being a poor PC-to-console conversion, while failing to be as close to DOOM as it possibly can be.īright Memory was created by a single Chinese developer, and we should stop and take the time to give FYQD the appreciation he deserves. To be clear, this is not Bright Memory Infinite, the full-length game coming out next year, this is essentially episode one of that game, a prologue which introduces you to what Bright Memory is all about. It is easy to see exactly what Bright Memory is aiming for, but difficult to see it becoming something worth your time.









Bright memory rule 34